Software
for babies? Several software companies are advertising new products for
infants and toddlers. How young is too young?
by Warren
Buckleitner
From
Birth to 18 Months
To
babies and young toddlers, the computer is a mystical, magical busy box,
full of music, noises, colors, and buttons. They enjoy chewing the mouse
cord, leaving fingerprints on the screen, and banging on the keys. However,
they're too young to make the connection between their actions on the
keys and mouse and the actions on the screen. Unless someone donates one,
there's little reason to provide a computer for babies.
Toddlers
to Threes
Children at this
age begin to notice that they can have an effect on the pictures on the
screen (though this can vary considerably among children), but they still
don't have the essential eye-hand and perceptual skills to effectively
use the mouse. Consequently, the software you pick will have to be responsive
to when toddlers move or click the mouse or to their presses on the keyboard.
Age 2 1/2 can
be a real turning point for many children when it comes to computer use.
Not only can they sit for a bit longer, but many children at this age
also have the fine-motor control necessary to use a mouse. Look for software
with repetitious songs, a large responsive cursor, and a variety of activities
to choose from.
The
Preschool
This is a good age
to introduce the computer. With practice, children now have the ability
to manipulate the mouse, and are able to use a variety of software. Electronic
storybooks are a wonderful choice, as well as simple simulation programs
such as the Putt-Putt series from Humongous. Children in this age group
love to use the printer (they'll print out sheet after sheet if you let
them) and can even launch their own software.
Ages
5 to 6 Years
By the time they
reach kindergarten, children with prior computer experience are experts.
They can use pull-down menus to launch programs, negotiate complex menus,
and use the computer for simulations and art projects or even for reference.
This is a time when solid computer activities can play a valuable role
in supporting a school's curriculum.
Reviews
Reader
Rabbit's Toddler 2.0
Ages:
18 months-4 years
Learning value: Math, logic, reading. Children merely move
the cursor (no clicking required) to an item on the screen to launch one
of nine simple activities. Even babies will enjoy sitting in your lap
and looking at these graphics. Features a new alphabet game. The Learning
Company $29.95, Windows or Mac, (800) 716-8506.
Fisher-Price
Ready for School: Toddler
Ages:
18 months-3 years
Learning Value: Visual creativity, logic, counting. Ten playful
activities are nicely formulated for toddlers with or without mouse skills,
in the Fisher-Price Little People Village. Activities include simple mazes,
sing-alongs, dot-to-dots, painting, and identifying body parts. Knowledge
Adventure, $30.00, Windows or Mac, (800) 545-7677.
Arthur's
Computer Adventures
Ages:
3-7
Learning Value: Language, reasoning, storytelling. This
electronic storybook is all about Arthur, who wants to play the "Deep
Dark Sea" game on his mom's computer. As the story
evolves, he breaks the rules and the computer. In order to fix
the computer before Mom gets home, he has to complete five fun activities.
Brøderbund Software, $29.95, ages 3-7, Windows and Macintosh,
(800) 521-6263.
Back
to top
Warren Buckleitner is a contributing
editor to Early Childhood Today and Parent & Child.
He is also editor of Children's Software Review, which provides
objective information about the latest children's software. All the software
he recommends has been tested with young children.
|