Before playing this game, students should complete reading Because
of Winn-Dixie individually or as a class. As students reunite
Opal and Winn-Dixie in this timed reading comprehension maze game,
they demonstrate their understanding of the novel's plot, theme,
and settings. Integral to the game is the reinforcement of key
reading and writing strategies, including cause-and-effect and
problem/solution.
Grade Level: 35
Duration
1 day
Student Objectives
Students will:
- Answer questions about the story's plot, demonstrating their understanding of the novel
- Use problem-solving skills and hand-eye coordination to navigate a maze using arrow keys
Benchmarks
Language Arts Standards (4th Ed.)
- Understands the basic concept of plot (e.g., main problem, conflict, resolution, cause-and-effect)
- Applies basic trouble-shooting and problem-solving techniques
Materials
- Computer: activities can be modified from one computer to
a whole computer lab
- Flashlight Readers: Because of Winn-Dixie Stump the Dump Game
- Optional: Because of Winn-Dixie by Kate DiCamillo
- Optional: Basic art supplies (paper, glue, markers, etc.)
for extension activity
- Optional: Power Point, LCD Projector, and Overhead Projector
Transparency Paper. Print out selected Web pages and make transparency
copies to post on the overhead, if you don't have access to
a computer
Directions
Step 1:
Project the maze game on an LCD or other projection device
for the whole class to see. Ask students what a story's setting
is and record responses on the chalkboard. They should understand
that a setting is the time, place, and atmosphere in which a story's
events occur. Explain that the setting is important because it
can define the actions of the characters. Point out that moving
to a new place Naomi, Florida is what causes Opal to feel
lonely and start thinking about her mother, which sets the story's
plot in motion. Draw students' attention to the screen. Ask what
setting from the story the maze represents (Gloria Dump's yard)
and why this setting is important to the story.
Step 2:
Review the object of the maze game by reading aloud the instructions.
Point out that the question marks within the maze represent questions
about the book students will need to answer. Draw their attention
to the six collectible items positioned throughout the maze. Explain
that each item is related to the book in some way and that collecting
them affects their journey through the maze. Invite students to
think about what they know about the items, and to use that information
to predict how each item will affect the game. Write their predictions
on the chalkboard.
Step 3:
Have students independently work on computers to play Stump
the Dump. Encourage them to try again if they do not reach the
end of the maze before the time is up.
Step 4:
Once students have played Stump the Dump and completed the scrapbook, they will earn a reward. Upon completion of both these activities, invite students to click the Secret Drawer to reveal an autographed photo from author Kate DiCamillo.
Step 5:
After everyone has played the maze game, have the class review
their predictions about how each collectible item would affect
the game. Ask: Which predictions proved correct? Which didn't?
What other collectibles could you add to this game and what effect
would they have?
Assessment & Evaluation
Informally assess students' comprehension of the book by walking around the room as they play the maze game. Follow up with students who are unable to answer questions by having them review or re-read sections of the book related to questions they couldn't answer.
Lesson Extensions
Divide the class into small groups. Have each group create their
own game based on Because of Winn-Dixie. It could be another
maze based on a different setting from the story or it could be
a board game like Candy Land or Chutes and Ladders. Students should
work together to write instructions, make game pieces, design
game board, etc. Encourage groups to play each other's games.